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maxParticles seems to have no effect above 40 #330
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See https://codepen.io/samme/pen/MvBOzb?editors=0010.
Use Emitter#flow instead, which is simpler and also allows quantity > 1. |
Thanks, thats good news. I guess this is a documentation request then :D |
phaser-ce/Phaser.Particles.Arcade.Emitter.html#start is a little better. |
Hmm i see. However, frequency cannot be a float value. As in my example |
You can even use You need to use flow, e.g., rain.flow(500, (1000/60), 33); |
Phaser version(s): 2.6.1. to 2.8.4
Live example: https://codepen.io/anon/pen/jLpWeY?editors=0010
What should happen:
maxParticles should have an effect on how many particles are shown on screen.
Any value above 40 seems to have no effect. I would expect thousands of particles to show up.
Values below 40 will gradually decrease particles on screen as it should.
What happens instead:
Only about 30 particles are rendered on screen
No matter which settings i try for maxParticles or emitter.start, i never get to render more than 30 particles on screen
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