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pendingDestroy doesn't destroy killed physics sprite #399

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samme opened this issue Nov 8, 2017 · 0 comments
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pendingDestroy doesn't destroy killed physics sprite #399

samme opened this issue Nov 8, 2017 · 0 comments
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samme commented Nov 8, 2017

This Issue is about

  • A bug in the API:
    • Phaser version(s): 2.9.1, likely earlier
    • Live example: https://codepen.io/samme/pen/eeBpOg
    • What should happen: Sprite should have pendingDestroy=false (after one update)
    • What happens instead: Sprite still has pendingDestroy=true

Thanks Andrey Denisov http://www.html5gamedevs.com/topic/33832-pendingdestroy-doesnt-work-on-killed-objects/.

@samme samme added the bug label Nov 8, 2017
@samme samme added this to the 2.9.2 milestone Nov 8, 2017
@samme samme self-assigned this Nov 8, 2017
@samme samme closed this as completed in 98b7cc2 Nov 9, 2017
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