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I would like a boolean parameter that will ignore the (visible false) and (alpha 0) inside the editor,
so that you can see the hidden element without modifying its properties.
This became very relevant after EventScript update.
The text was updated successfully, but these errors were encountered:
Ariorh1337
changed the title
Add "ignore (Visible/Alpha)" gameobject property
Feature: Add "ignore (Visible/Alpha)" gameobject property
May 16, 2024
Mmm... Maybe by adding two new parameters: Preview Visible and Preview Alpha. But I'm not sure. It looks like too much. Do you know how other editors solve this? I think you can use the Visible property to hide/show the objects in the editor, and you can use a user component to hide/show the object in the game. Name it VisibleAlphaComp, with two user properties gameVisible and gameAlpha, then it updates the visibility and alpha of the object in the run-time.
I would like a boolean parameter that will ignore the (visible false) and (alpha 0) inside the editor,
so that you can see the hidden element without modifying its properties.
This became very relevant after EventScript update.
The text was updated successfully, but these errors were encountered: