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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
https://codepen.io/samme/pen/GBdPJp?editors=0010
When an Arcade Body is created with velocity, drag, and useDamping=true, its velocity is reduced to zero during the first step.
It happens because
body.speed
, initially 0, is used in computeVelocity().The text was updated successfully, but these errors were encountered: