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click the 'text text text' - it will change color (respond to click events)
click 'destroy game'
click the 'text text text' - it will not change color (not respond to click events)
then change mode: Phaser.Scale.RESIZE to mode: Phaser.Scale.FIT on line 5 or any other (except NONE) - text input will still not work after game destroy
then change mode: Phaser.Scale.RESIZE to mode: Phaser.Scale.NONE on line 5 - text input will work
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
GameObjects stop responding to input events after game recreated with scale.mode
Example Test Code
try inserting this code in any Phaser3 Labs example:
Steps to reproduce:
The text was updated successfully, but these errors were encountered: