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The docs for Tween.play() say "If the Tween is already playing, calling this method again will have no effect."
However as demonstrated by the standalone test case below, superfluously calling Tween.play() immediately after it was added with scene.tweens.add will actually prevent the tween from playing.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
The docs for
Tween.play()
say "If the Tween is already playing, calling this method again will have no effect."However as demonstrated by the standalone test case below, superfluously calling
Tween.play()
immediately after it was added withscene.tweens.add
will actually prevent the tween from playing.Example Test Code
Expected result: circle moves
Actual result: circle remains in place (until you remove the
tween.play()
line)The text was updated successfully, but these errors were encountered: