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glsl precision mediump float #5751

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actionmoon opened this issue Jun 20, 2021 · 1 comment
Closed

glsl precision mediump float #5751

actionmoon opened this issue Jun 20, 2021 · 1 comment

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@actionmoon
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actionmoon commented Jun 20, 2021

Version

  • Phaser Version: 3.52.0+
  • Operating system: Android 10
  • Browser: chrome

Description

'precision mediump float' in Multi-vert.js & Multi-frag.js

causes strange spots when rendering on some Android devices.

Hope to fix it as soon as possible, or provide an interface that overloads the fragShader in MultiPipeLine to help fix this issue.

Example Test Code

Additional Information

Blue Artifacts in WEBGL on Mobile #5659
spots appear when rendering #5655

@photonstorm
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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.

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