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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
'precision mediump float' in Multi-vert.js & Multi-frag.js
causes strange spots when rendering on some Android devices.
Hope to fix it as soon as possible, or provide an interface that overloads the fragShader in MultiPipeLine to help fix this issue.
Example Test Code
Additional Information
Blue Artifacts in WEBGL on Mobile #5659
spots appear when rendering #5655
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