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I use 'this.input.keyboard.keys[key.keyCode].enabled = false'' to disable control keys while the user types in a text field.
It works, but when I change the OS window or the browser tab, when I return to the game it becomes active again, even if I run the command 'this.input.keyboard.keys[key.keyCode].enabled = false'
How to ensure that the key remains inactive?
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
I use 'this.input.keyboard.keys[key.keyCode].enabled = false'' to disable control keys while the user types in a text field.
It works, but when I change the OS window or the browser tab, when I return to the game it becomes active again, even if I run the command 'this.input.keyboard.keys[key.keyCode].enabled = false'
How to ensure that the key remains inactive?
The text was updated successfully, but these errors were encountered: