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It appears the collision re-check in World.separateTile is causing the issue.
// We re-check for collision in case body was separated in a previous step
if (!tile.intersects(body.position.x, body.position.y, body.right, body.bottom))
{
// no collision so bail out (separted in a previous step)
return false;
}
Looking at the example: http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=tile+callbacks.js&t=tile%20callbacks
and then recreating it, the hitCoin callback never fires.
looking through the source, I can't see where any of the callbacks are triggered.
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