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When you create small game, resize it to large and then create mask and set it on object, the object resolution gets lowered and the object becomes pixelated.
If I apply a bitmapMask and/or postFx to a container and then resize the game (and it returns to normal if i put the resolution back to what it was when I added these effects).
3.6: container disappears or gets stretched vertically (the new resolution just has a bigger height, i guess the shader references screen % for coords). It also stops "updating", meaning even the stretched image is frozen in time.
3.7 / 3.8: works with normal sprites. SpineObjects instead disappear for some reason.
EDIT: in 3.7 / 3.8 SpineObjects don't disappear, the whole container disappears if there's at least one spine object visible
Very bad experience, I just added a mask. There was no problem at all in 3.55.2, but in 3.8.01, it was very bad. The content inside the mask is all blurred. When the mask is blocked, it is very normal. I hope to receive timely updates and handling.
list.mask = new Phaser.Display.Masks.BitmapMask(H5object, rect);
Phaser 3.80.1
When you create small game, resize it to large and then create mask and set it on object, the object resolution gets lowered and the object becomes pixelated.
Here is reproduction code:
Run the code, click on the scene and see the effect.
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