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I think the vehicle code AlternateFLH in the vehicle is not entirely a bug. It can be used to create many interesting effects. Can you add a switch to control whether it is "fixed"?
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
don't need
Expected behaviour
don't need
Actual behaviour
don't need
Additional context
No response
Checklist
The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
The issue wasn't fixed in the most recent version of Ares/Phobos yet.
I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
I added a very descriptive title to this issue.
I used the GitHub search and read the issue list to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
The text was updated successfully, but these errors were encountered:
Description
I think the vehicle code AlternateFLH in the vehicle is not entirely a bug. It can be used to create many interesting effects. Can you add a switch to control whether it is "fixed"?
Conditions to reproduce
No response
INI code
No response
Steps to reproduce
don't need
Expected behaviour
don't need
Actual behaviour
don't need
Additional context
No response
Checklist
The text was updated successfully, but these errors were encountered: