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Fix AlternateFLH "Fix" #1224

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6 tasks done
Artizy2333 opened this issue Mar 12, 2024 · 0 comments
Open
6 tasks done

Fix AlternateFLH "Fix" #1224

Artizy2333 opened this issue Mar 12, 2024 · 0 comments
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Vanilla bug Vanilla game bugs that are requested to be fixed

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@Artizy2333
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Description

I think the vehicle code AlternateFLH in the vehicle is not entirely a bug. It can be used to create many interesting effects. Can you add a switch to control whether it is "fixed"?

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Expected behaviour

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Actual behaviour

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Additional context

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Checklist

  • The issue is not introduced by Phobos or any other engine extension, such as Ares, Kratos etc.
  • The issue wasn't fixed in the most recent version of Ares/Phobos yet.
  • I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • I added a very descriptive title to this issue.
  • I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).
@Artizy2333 Artizy2333 added the Vanilla bug Vanilla game bugs that are requested to be fixed label Mar 12, 2024
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Labels
Vanilla bug Vanilla game bugs that are requested to be fixed
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