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PseudoOrganic (Organic=no bonus logic but for InfantryTypes) #2

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Musketmarine opened this issue Nov 10, 2020 · 0 comments
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Feature / Enhancement Anything new not present in vanilla/Ares

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@Musketmarine
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PseudoOrganic would default to no for InfantryTypes, PseudoOrganic would allow InfantryTypes to be treated as if they were VehicleTypes in the context of Locomotor beams (IsLocomotor), Iron Curtain logic, and Chronosphere logic.

[E1]
PseudoOrganic=yes

The G.I. would be able to become invulnerable, be picked up, and teleported without killing him. But he would still heal.

PseudoOrgan when no, will maintain default InfantryType logic when the 3 aforementioned types of logics are concerned, and either be not affected (IsLocomotor) or just die a horrible death.

@Metadorius Metadorius added the Feature / Enhancement Anything new not present in vanilla/Ares label Nov 10, 2020
Belonit added a commit to Otamaa/Phobos that referenced this issue Mar 8, 2021
This is a temporary commit. I plan to roll it back later
@Phobos-developers Phobos-developers locked and limited conversation to collaborators May 10, 2023
@Metadorius Metadorius converted this issue into discussion #869 May 10, 2023

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