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Extended Powered Unit Logic #33

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ayylmaoRotE opened this issue Jan 8, 2021 · 1 comment
Closed

Extended Powered Unit Logic #33

ayylmaoRotE opened this issue Jan 8, 2021 · 1 comment
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Feature / Enhancement Anything new not present in vanilla/Ares Reused / Expanded Logic Logic that is repurposed for other needs or extended to cover more cases

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@ayylmaoRotE
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ayylmaoRotE commented Jan 8, 2021

Add a new tag that makes a unit powered by... power, instead of a building e.g. Robot Tank:

Powered.Unit=

PoweredUnit= exists already

@Metadorius Metadorius added Feature / Enhancement Anything new not present in vanilla/Ares good first issue Reused / Expanded Logic Logic that is repurposed for other needs or extended to cover more cases labels Jan 9, 2021
@MigEater
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Would be better to just make the Power= tag useable on units, then you can set how much power a unit will drain etc.

@Phobos-developers Phobos-developers locked and limited conversation to collaborators May 10, 2023
@Metadorius Metadorius converted this issue into discussion #881 May 10, 2023

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Feature / Enhancement Anything new not present in vanilla/Ares Reused / Expanded Logic Logic that is repurposed for other needs or extended to cover more cases
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