You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Procon.Net.Protocols.Objects.Chat already uses the Then/Now/Scope attributes of NetworkAction but Procon.Net.Protocols.Objects.Kill still uses a very specialized object.
Moving Kick/Kill and other NetworkAction objects over to use these three NetworkActionData fields (or creating new fields like "Instigator" and some clever antonym of instigator that I can't think of right now) will allow for multiple actions to be taken on a single object, so a plugin can list 5 players they want to Move/Kick/Kill and the appropriate action will be taken.
The work's already half done, I've just been lazy.
The text was updated successfully, but these errors were encountered:
Procon.Net.Protocols.Objects.Chat already uses the Then/Now/Scope attributes of NetworkAction but Procon.Net.Protocols.Objects.Kill still uses a very specialized object.
Moving Kick/Kill and other NetworkAction objects over to use these three NetworkActionData fields (or creating new fields like "Instigator" and some clever antonym of instigator that I can't think of right now) will allow for multiple actions to be taken on a single object, so a plugin can list 5 players they want to Move/Kick/Kill and the appropriate action will be taken.
The work's already half done, I've just been lazy.
The text was updated successfully, but these errors were encountered: