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* This event is dispatched by the Input Plugin if the active pointer leaves the game canvas and is now
* outside of it, elsewhere on the web page.
*
* Listen to this event from within a Scene using: `this.input.on('gameout', listener)`.
*
* @event Phaser.Input.Events#GAME_OUT
* @since 3.16.1
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {(MouseEvent|TouchEvent)} event - The DOM Event that triggered the canvas out.