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GAMEOBJECT_DRAG_END_EVENT.js
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GAMEOBJECT_DRAG_END_EVENT.js
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Drag End Event.
*
* This event is dispatched by an interactive Game Object if a pointer stops dragging it.
*
* Listen to this event from a Game Object using: `gameObject.on('dragend', listener)`.
* Note that the scope of the listener is automatically set to be the Game Object instance itself.
*
* To receive this event, the Game Object must have been set as interactive and enabled for drag.
* See [GameObject.setInteractive](Phaser.GameObjects.GameObject#setInteractive) for more details.
*
* @event Phaser.Input.Events#GAMEOBJECT_DRAG_END
* @since 3.0.0
*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {number} dragX - The x coordinate where the Pointer stopped dragging the Game Object, in world space.
* @param {number} dragY - The y coordinate where the Pointer stopped dragging the Game Object, in world space.
*/
module.exports = 'dragend';