/
IsoBoxFactory.js
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/
IsoBoxFactory.js
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectFactory = require('../../GameObjectFactory');
var IsoBox = require('./IsoBox');
/**
* Creates a new IsoBox Shape Game Object and adds it to the Scene.
*
* Note: This method will only be available if the IsoBox Game Object has been built into Phaser.
*
* The IsoBox Shape is a Game Object that can be added to a Scene, Group or Container. You can
* treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling
* it for input or physics. It provides a quick and easy way for you to render this shape in your
* game without using a texture, while still taking advantage of being fully batched in WebGL.
*
* This shape supports only fill colors and cannot be stroked.
*
* An IsoBox is an 'isometric' rectangle. Each face of it has a different fill color. You can set
* the color of the top, left and right faces of the rectangle respectively. You can also choose
* which of the faces are rendered via the `showTop`, `showLeft` and `showRight` properties.
*
* You cannot view an IsoBox from under-neath, however you can change the 'angle' by setting
* the `projection` property.
*
* @method Phaser.GameObjects.GameObjectFactory#isobox
* @since 3.13.0
*
* @param {number} [x=0] - The horizontal position of this Game Object in the world.
* @param {number} [y=0] - The vertical position of this Game Object in the world.
* @param {number} [size=48] - The width of the iso box in pixels. The left and right faces will be exactly half this value.
* @param {number} [height=32] - The height of the iso box. The left and right faces will be this tall. The overall height of the isobox will be this value plus half the `size` value.
* @param {number} [fillTop=0xeeeeee] - The fill color of the top face of the iso box.
* @param {number} [fillLeft=0x999999] - The fill color of the left face of the iso box.
* @param {number} [fillRight=0xcccccc] - The fill color of the right face of the iso box.
*
* @return {Phaser.GameObjects.IsoBox} The Game Object that was created.
*/
GameObjectFactory.register('isobox', function (x, y, size, height, fillTop, fillLeft, fillRight)
{
return this.displayList.add(new IsoBox(this.scene, x, y, size, height, fillTop, fillLeft, fillRight));
});