/
ZoneFactory.js
36 lines (33 loc) · 1.33 KB
/
ZoneFactory.js
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Zone = require('./Zone');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Zone Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Zone Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#zone
* @since 3.0.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {number} width - The width of the Game Object.
* @param {number} height - The height of the Game Object.
*
* @return {Phaser.GameObjects.Zone} The Game Object that was created.
*/
GameObjectFactory.register('zone', function (x, y, width, height)
{
return this.displayList.add(new Zone(this.scene, x, y, width, height));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns