-
Notifications
You must be signed in to change notification settings - Fork 7.1k
/
DRAG_ENTER_EVENT.js
26 lines (25 loc) · 1.07 KB
/
DRAG_ENTER_EVENT.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Pointer Drag Enter Input Event.
*
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer drags a Game Object into a Drag Target.
*
* Listen to this event from within a Scene using: `this.input.on('dragenter', listener)`.
*
* A Pointer can only drag a single Game Object at once.
*
* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_ENTER]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_ENTER} event instead.
*
* @event Phaser.Input.Events#DRAG_ENTER
* @type {string}
* @since 3.0.0
*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer is dragging.
* @param {Phaser.GameObjects.GameObject} target - The drag target that this pointer has moved into.
*/
module.exports = 'dragenter';