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RandomTriangle.js
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RandomTriangle.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Random = require('../geom/triangle/Random');
/**
* Takes an array of Game Objects and positions them at random locations within the Triangle.
*
* If you wish to pass a `Phaser.GameObjects.Triangle` Shape to this function, you should pass its `geom` property.
*
* @function Phaser.Actions.RandomTriangle
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Triangle} triangle - The Triangle to position the Game Objects within.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var RandomTriangle = function (items, triangle)
{
for (var i = 0; i < items.length; i++)
{
Random(triangle, items[i]);
}
return items;
};
module.exports = RandomTriangle;