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SetBlendMode.js
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SetBlendMode.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `blendMode`
* and then sets it to the given value.
*
* To use this with a Group: `SetBlendMode(group.getChildren(), value)`
*
* @function Phaser.Actions.SetBlendMode
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {(Phaser.BlendModes|string|number)} value - The Blend Mode to be set.
* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var SetBlendMode = function (items, value, index, direction)
{
return PropertyValueSet(items, 'blendMode', value, 0, index, direction);
};
module.exports = SetBlendMode;