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* This event is dispatched right at the end of the render process.
*
* Every Scene will have rendered and been drawn to the canvas by the time this event is fired.
* Use it for any last minute post-processing before the next game step begins.
*
* @event Phaser.Core.Events#POST_RENDER
* @type {string}
* @since 3.0.0
*
* @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - A reference to the current renderer being used by the Game instance.