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* This event is dispatched after the Scene Manager has updated.
* Hook into it from plugins or systems that need to do things before the render starts.
*
* @event Phaser.Core.Events#POST_STEP
* @type {string}
* @since 3.0.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.