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RightCenter.js
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RightCenter.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCenterY = require('../../bounds/GetCenterY');
var GetRight = require('../../bounds/GetRight');
var SetCenterY = require('../../bounds/SetCenterY');
var SetRight = require('../../bounds/SetRight');
/**
* Takes given Game Object and aligns it so that it is positioned in the right center of the other.
*
* @function Phaser.Display.Align.In.RightCenter
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned.
* @param {Phaser.GameObjects.GameObject} alignIn - The Game Object to base the alignment position on.
* @param {number} [offsetX=0] - Optional horizontal offset from the position.
* @param {number} [offsetY=0] - Optional vertical offset from the position.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was aligned.
*/
var RightCenter = function (gameObject, alignIn, offsetX, offsetY)
{
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
SetRight(gameObject, GetRight(alignIn) + offsetX);
SetCenterY(gameObject, GetCenterY(alignIn) + offsetY);
return gameObject;
};
module.exports = RightCenter;