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BuildGameObjectAnimation.js
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BuildGameObjectAnimation.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetAdvancedValue = require('../utils/object/GetAdvancedValue');
/**
* Adds an Animation component to a Sprite and populates it based on the given config.
*
* @function Phaser.GameObjects.BuildGameObjectAnimation
* @since 3.0.0
*
* @param {Phaser.GameObjects.Sprite} sprite - The sprite to add an Animation component to.
* @param {object} config - The animation config.
*
* @return {Phaser.GameObjects.Sprite} The updated Sprite.
*/
var BuildGameObjectAnimation = function (sprite, config)
{
var animConfig = GetAdvancedValue(config, 'anims', null);
if (animConfig === null)
{
return sprite;
}
if (typeof animConfig === 'string')
{
// { anims: 'key' }
sprite.anims.play(animConfig);
}
else if (typeof animConfig === 'object')
{
// { anims: {
// key: string
// startFrame: [string|number]
// delay: [float]
// repeat: [integer]
// repeatDelay: [float]
// yoyo: [boolean]
// play: [boolean]
// delayedPlay: [boolean]
// }
// }
var anims = sprite.anims;
var key = GetAdvancedValue(animConfig, 'key', undefined);
if (key)
{
var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined);
var delay = GetAdvancedValue(animConfig, 'delay', 0);
var repeat = GetAdvancedValue(animConfig, 'repeat', 0);
var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0);
var yoyo = GetAdvancedValue(animConfig, 'yoyo', false);
var play = GetAdvancedValue(animConfig, 'play', false);
var delayedPlay = GetAdvancedValue(animConfig, 'delayedPlay', 0);
var playConfig = {
key: key,
delay: delay,
repeat: repeat,
repeatDelay: repeatDelay,
yoyo: yoyo,
startFrame: startFrame
};
if (play)
{
anims.play(playConfig);
}
else if (delayedPlay > 0)
{
anims.playAfterDelay(playConfig, delayedPlay);
}
else
{
anims.load(playConfig);
}
}
}
return sprite;
};
module.exports = BuildGameObjectAnimation;