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BitmapTextCreator.js
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BitmapTextCreator.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BitmapText = require('./BitmapText');
var BuildGameObject = require('../../BuildGameObject');
var GameObjectCreator = require('../../GameObjectCreator');
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
var GetValue = require('../../../utils/object/GetValue');
/**
* Creates a new Bitmap Text Game Object and returns it.
*
* Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#bitmapText
* @since 3.0.0
*
* @param {Phaser.Types.GameObjects.BitmapText.BitmapTextConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.BitmapText} The Game Object that was created.
*/
GameObjectCreator.register('bitmapText', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var font = GetValue(config, 'font', '');
var text = GetAdvancedValue(config, 'text', '');
var size = GetAdvancedValue(config, 'size', false);
var align = GetValue(config, 'align', 0);
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, bitmapText, config);
return bitmapText;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.