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PlaneCreator.js
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PlaneCreator.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var BuildGameObjectAnimation = require('../BuildGameObjectAnimation');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var Plane = require('./Plane');
/**
* Creates a new Plane Game Object and returns it.
*
* Note: This method will only be available if the Plane Game Object and WebGL support have been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#plane
* @since 3.60.0
*
* @param {Phaser.Types.GameObjects.Plane.PlaneConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Plane} The Game Object that was created.
*/
GameObjectCreator.register('plane', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var width = GetValue(config, 'width', 8);
var height = GetValue(config, 'height', 8);
var tile = GetValue(config, 'tile', false);
var plane = new Plane(this.scene, 0, 0, key, frame, width, height, tile);
if (addToScene !== undefined)
{
config.add = addToScene;
}
var checkerboard = GetValue(config, 'checkerboard', null);
if (checkerboard)
{
var color1 = GetValue(checkerboard, 'color1', 0xffffff);
var color2 = GetValue(checkerboard, 'color2', 0x0000ff);
var alpha1 = GetValue(checkerboard, 'alpha1', 255);
var alpha2 = GetValue(checkerboard, 'alpha2', 255);
var checkheight = GetValue(checkerboard, 'height', 128);
plane.createCheckerboard(color1, color2, alpha1, alpha2, checkheight);
}
BuildGameObject(this.scene, plane, config);
BuildGameObjectAnimation(plane, config);
return plane;
});