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* @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @property {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
* @property {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} [anims] - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object.