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* This internal event is dispatched by the Input Plugin at the start of its `update` method.
* This hook is designed specifically for input plugins, but can also be listened to from user-land code.
*
* @event Phaser.Input.Events#UPDATE
* @type {string}
* @since 3.0.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.