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UpDuration.js
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UpDuration.js
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/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2024 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Returns `true` if the Key was released within the `duration` value given, based on the current
* game clock time. Or returns `false` if it either isn't up, or was released longer ago than the given duration.
*
* @function Phaser.Input.Keyboard.UpDuration
* @since 3.0.0
*
* @param {Phaser.Input.Keyboard.Key} key - The Key object to test.
* @param {number} [duration=50] - The duration, in ms, within which the key must have been released.
*
* @return {boolean} `true` if the Key was released within `duration` ms ago, otherwise `false`.
*/
var UpDuration = function (key, duration)
{
if (duration === undefined) { duration = 50; }
var current = key.plugin.game.loop.time - key.timeUp;
return (key.isUp && current < duration);
};
module.exports = UpDuration;