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* @property {string} name - The name of the attribute as defined in the vertex shader.
* @property {number} size - The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc.
* @property {GLenum} type - The data type of the attribute. Either `gl.BYTE`, `gl.SHORT`, `gl.UNSIGNED_BYTE`, `gl.UNSIGNED_SHORT` or `gl.FLOAT`.
* @property {number} offset - The offset, in bytes, of this attribute data in the vertex array. Equivalent to `offsetof(vertex, attrib)` in C.
* @property {boolean} normalized - Should the attribute data be normalized?
* @property {boolean} enabled - You should set this to `false` by default. The pipeline will enable it on boot.
* @property {(-1|Phaser.Renderer.WebGL.Wrappers.WebGLAttribLocationWrapper)} location - You should set this to `-1` by default. The pipeline will set it on boot.