You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* This event is dispatched by the Sound Manager when its `mute` property is changed, either directly
* or via the `setMute` method. This changes the mute state of all active sounds.
*
* Listen to it from a Scene using: `this.sound.on('mute', listener)`.
*
* @event Phaser.Sound.Events#GLOBAL_MUTE
* @type {string}
* @since 3.0.0
*
* @param {(Phaser.Sound.WebAudioSoundManager|Phaser.Sound.HTML5AudioSoundManager)} soundManager - A reference to the Sound Manager that emitted the event.
* @param {boolean} mute - The mute value. `true` if the Sound Manager is now muted, otherwise `false`.