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"Render Texture Starfield" fails in IE 11 under WebGL #1381
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This bug is specific to the version of IE11 being used. In short it means you're using an older version of IE11 that doesn't support UNSIGNED_BYTE. This is fixed in the current public release of IE11. There's no (known) clean way to detect this automatically, and it won't be done by Pixi either (pixijs/pixijs#1383) so I'm reluctantly closing this off. |
Actually the above isn't correct. But I've since fixed it, so all is right in the world of IE again. |
Demo on dev: http://examples.phaser.io/_site/view_full.html?d=display&f=render%20texture%20starfield.js&t=render%20texture%20starfield&phaser_version=dev&
There is a TypeMismatchError from
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
inPIXI.WebGLRenderer.prototype.updateTexture
.This problem does not occur in CANVAS mode.
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