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"onEnterBounds" is missing from phaser.d.ts #1497
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(Parasite, but related, question) How is the phaser.d.ts file generated? I see some patches come in for updates, and I hope it's not an [entirely] manually process. |
It's entirely manual. |
It is manual for the TS and there is no relation to the docs. |
@legendary-mich 👍 the update function already existed in the dev branch. |
@clark-stevenson You missed the point I had made in the first comment. In gameobjects/Events.js there is a function named destroy() and it seems to me that it lacks of "onEnterBounds" as well.
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Yup well spotted, have added it to the destroy method too. |
and it is also missing from "destroy()" function inside the gameobjects/Events.js
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