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After updating to 2.3.0 the main character of my game falls through the ground.
You can see the same issue in the example below: http://phaser.io/examples/v2/tile-sprites/colliding-with-tiling-sprite#gv
The text was updated successfully, but these errors were encountered:
The LoadTexture component has had a redundant dirty call removed fr…
dirty
5fb1130
…om it. TileSprites were missing a `physicsType` property, causing them to not collide with anything (thanks @numbofathma #1702)
Damn it, yes - because TileSprites don't have a physicsType property. You can fix this in 2.3.0 by doing this:
yourTileSprite.physicsType = Phaser.SPRITE;
I've also uploaded a fix to the dev branch.
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5ff8ce8
…om it. TileSprites were missing a `physicsType` property, causing them to not collide with anything (thanks @numbofathma phaserjs#1702)
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After updating to 2.3.0 the main character of my game falls through the ground.
You can see the same issue in the example below:
http://phaser.io/examples/v2/tile-sprites/colliding-with-tiling-sprite#gv
The text was updated successfully, but these errors were encountered: