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Phaser uses Pixi directly for WebGL rendering of Tiling Sprites, there's no intermediate step, so no "performance" to be worked on. Pixi 3 uses a shader to render tile sprites, Pixi 2 used a canvas generated texture, make sure you're comparing both exactly as is.
i made small test for tile sprite performance
1 - i created blank WEBGL game using phaser and tested it on cocoonjs launcher FPS = 60;
2- puting simple tile sprite " game.add.tileSprit(0,0,gameWidth,gameHeight) " tested it FPS = 30
3- however i tested PIXI tile sprite and the FPS = 60;
so i think you need to work on performance .
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