You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The game.input.onTap function is not called correctly starting with 2.4.0a . In Chrome 44 on OS X, the event is not fired on a mouse click. If a right-click happens on the screen, further left-click events fire the onTap event.
This can be seen when running the Invaders example from localhost. Unfortunately, choosing a phaser version from the dropdown on the examples page http://phaser.io/examples/v2/games/invaders doesn't actually load versions 2.4 or higher.
The text was updated successfully, but these errors were encountered:
…ouldn't get the Pointer.duration from within the event.
* Pointer.isDown was reset before the Input tap calculations, meaning onTap wouldn't dispatch (thanks @stovenator#1953)
The game.input.onTap function is not called correctly starting with 2.4.0a . In Chrome 44 on OS X, the event is not fired on a mouse click. If a right-click happens on the screen, further left-click events fire the onTap event.
This can be seen when running the Invaders example from localhost. Unfortunately, choosing a phaser version from the dropdown on the examples page http://phaser.io/examples/v2/games/invaders doesn't actually load versions 2.4 or higher.
The text was updated successfully, but these errors were encountered: