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Chrome's latest update cuts webgl FPS in half #2820

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ForgeableSum opened this issue Oct 25, 2016 · 1 comment
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Chrome's latest update cuts webgl FPS in half #2820

ForgeableSum opened this issue Oct 25, 2016 · 1 comment

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@ForgeableSum
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ForgeableSum commented Oct 25, 2016

Chrome latest update, version 54.0.2840.71 m (64-bit), cuts the FPS with webgl in half. I've tested and confirmed on multiple machines (PC and Mac). My game runs at a smooth 60FPS and as soon as I update Chrome (or Chrome auto-updates), the framerate takes a significant cut. Running Phaser v. 2.6.1. I'm not sure if earlier versions of phaser are affected.

@ForgeableSum
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The issue was calling game.debug.text on every update frame, which causes the renderer to choke in webgl. See here:
http://www.html5gamedevs.com/topic/26175-game-works-better-in-canvas-than-in-webgl/

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