New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
phaser 3.5.0 Emiter add texture to all other sprite #3583
Comments
Would you mind turning your code into a runnable example please? (using assets from the labs if possible), because I just tried the following code and no images changed when the emitter started:
|
I can't replicate this in a fiddle, maybe its because some other file in game, because i'm using Matter physics. Is there any way so i can send you a private link? For you to test? |
The physics won't make any difference to the rendering. You could email me a link, but if it's a complex or large code base, I'll warn you now: I won't have time to go through it all. |
We can now reproduce this bug internally. The cause is an emitter with a blend mode. We're looking into it now. |
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
Its working perfect! Thanks for fast support! |
When create an emiter in version 3.4.0 works ok, but on 3.5.0 they add the same texture defined in particle to all other images in game, while executing.
In this example, as soon as i call explode() all other images in game gets an "start" overlay.
The text was updated successfully, but these errors were encountered: