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Bitmaptext display capped on Canvas #5462
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You need to provide an example. I use bitmap texts extensively in my game and they look fine. |
@vforsh You're right, all of the Phaser 3 examples also works. It must be a matter of assets. I am trying to prepare an example, but since the issue appears to be asset specific, I cannot find a quick way to share my own .png and .fnt file in the sandbox. These are the two files: https://ufile.io/f/48e4c I use the old Shoebox to create my bitmapfonts, which worked well until version I tried Littera to make a test, and bitmapfonts created with it work well. What do you use to create your bitmapfonts? |
@monteiz I always use Littera too. Such a shame that it is a Flash-based tool and it will fade away soon. |
@vforsh I agree with you, Littera is great, but a bit limited. With Shoebox you can use Photoshop or Illustrator to make really amazing bitmapfonts, but for some reason Phaser 3.50.0 does not like it anymore. I hope someone can fix that. Littera in Flash, and Shoebox in Adobe Air. We will say bye to them soon I guess, and that's a shame. I have just seen your game, it looks awesome! Congratulations, it is beautiful. |
@vforsh @monteiz Another Littera user here. On Adobe site, you can download Flash projector (https://www.adobe.com/support/flashplayer/debug_downloads.html). It is standalone app on PC that can open .swf files. Then download web page with Littera with browser and keep .swf file. Finally, open .swf with projector... |
Thank you @SBCGames, that's a good tip. |
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the |
Version
Description
With version 3.50.0, Bitmaptext objects are displayed cropped, like only a small portion of every letter. This happens only with canvas. Using WEBGL, the same code/asset works as expected.
Example Test Code
Additional Information
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