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The scene.scale.setGameSize() method results in an error with the following stack trace:
Uncaught Error: Framebuffer status: Incomplete Attachment
at WebGLRenderer.createFramebuffer (phaser.js:81326)
at RenderTarget.resize (phaser.js:35261)
at WebGLRenderer.emit (phaser.js:1928)
at WebGLRenderer.resize (phaser.js:80268)
at WebGLRenderer.onResize (phaser.js:80191)
at ScaleManager.emit (phaser.js:1935)
at ScaleManager.refresh (phaser.js:96561)
at ScaleManager.setGameSize (phaser.js:96397)
at Game.create (main.js:12)
at SceneManager.create (phaser.js:98721)
I have no reason to believe this is specific just to one browser. I also tried to move the setGameSize invocation to update(), but the same result happens.
The text was updated successfully, but these errors were encountered:
Version
Description
The
scene.scale.setGameSize()
method results in an error with the following stack trace:Example Test Code
Additional Information
I have no reason to believe this is specific just to one browser. I also tried to move the
setGameSize
invocation to update(), but the same result happens.The text was updated successfully, but these errors were encountered: