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This appears to be a duplicate of #4053 and #3870 but those were fixed/closed.
The issue is that normal map information from images (Phaser.GameObjects.Image) that are rotated are not correctly accounted for when using 2d point lights (Phaser.GameObjects.Light).
The example below demonstrates exactly this using a basic image and a matter.image.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
3.52 (also tested with 3.54)
Description
This appears to be a duplicate of #4053 and #3870 but those were fixed/closed.
The issue is that normal map information from images (Phaser.GameObjects.Image) that are rotated are not correctly accounted for when using 2d point lights (Phaser.GameObjects.Light).
The example below demonstrates exactly this using a basic image and a matter.image.
Example Test Code
https://sr-proto.netlify.app/phaserbugs/normal-rotation.html
controls:
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