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I have a renderTexture whose size exceeds Canvas. The width and height of the snapshot cannot exceed the drawingBuffer.
I tried to remove Math.min from snapshotArea. Get the effect I want, is there any hidden danger? Is there a better solution?
The text was updated successfully, but these errors were encountered:
22eae26
Agreed, this is fine to do here - I've moved the check to the snapshot function if the source is a frame buffer.
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Description
I have a renderTexture whose size exceeds Canvas. The width and height of the snapshot cannot exceed the drawingBuffer.
I tried to remove Math.min from snapshotArea. Get the effect I want, is there any hidden danger?
Is there a better solution?
Example Test Code
Additional Information
The text was updated successfully, but these errors were encountered: