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Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
When called on a Shape game object,
createBitmapMask(shape)
makes a working mask butcreateBitmapMask()
doesn't.Example Test Code
Given a Shape:
This makes a working mask:
This doesn't:
Both calls succeed, but only the first mask has a visual effect.
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