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When using the Spine plugin, two spine files cannot have the same texture atlas png filename.
Example:
assets/spine1/skeleton.json
assets/spine1/skeleton.atlas
assets/spine1/skeleton.png <- same filename
assets/spine2/skeleton.json
assets/spine2/skeleton.atlas
assets/spine2/skeleton.png <- same filename
For some reason, the two spine game objects will now share the same texture atlas png. The atlas definition itself will be different, so it will be rendered as a chopped up Picasso-esque image.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
When using the Spine plugin, two spine files cannot have the same texture atlas png filename.
Example:
assets/spine1/skeleton.json
assets/spine1/skeleton.atlas
assets/spine1/skeleton.png <- same filename
assets/spine2/skeleton.json
assets/spine2/skeleton.atlas
assets/spine2/skeleton.png <- same filename
For some reason, the two spine game objects will now share the same texture atlas png. The atlas definition itself will be different, so it will be rendered as a chopped up Picasso-esque image.
Example Test Code
Additional Information
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