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If we will use new "enableDebug: false" feature debug will no be created. But then there is a call debug.preUpdate in the core game loop without check. https://github.com/photonstorm/phaser/blob/master/src/core/Game.js#L646
The text was updated successfully, but these errors were encountered:
Debug.preUpdate was still being called in the Game Loop even if enabl…
7467992
…eDebug was set to false (thanks @qdrj, #995)
Sorted, sorry!
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If we will use new "enableDebug: false" feature debug will no be created. But then there is a call debug.preUpdate in the core game loop without check.
https://github.com/photonstorm/phaser/blob/master/src/core/Game.js#L646
The text was updated successfully, but these errors were encountered: