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Separate from TilemapLayer after custom callbacks. #891

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merged 1 commit into from Jun 10, 2014

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aivins
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@aivins aivins commented Jun 9, 2014

Here is my personal fix for issue #890 if wanted.

photonstorm added a commit that referenced this pull request Jun 10, 2014
Separate from TilemapLayer after custom callbacks.
@photonstorm photonstorm merged commit 1370014 into phaserjs:dev Jun 10, 2014
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photonstorm added a commit that referenced this pull request Jun 10, 2014
…ix #894)

If you call ArcadePhysics.collide on a Sprite vs. a Tilemap and provide a custom processCallback, the result was being ignored and the sprite was being separated regardless (thanks @aivins fix #891 #890)
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