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Plate not falling despite playing sound #612

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cbdmaul opened this issue Oct 2, 2016 · 3 comments
Open

Plate not falling despite playing sound #612

cbdmaul opened this issue Oct 2, 2016 · 3 comments
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@cbdmaul
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cbdmaul commented Oct 2, 2016

platenotfalling

See top left plate. It made the hit sound but did not fall. No errors.

Shooting it again made it fall.

@phrack
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phrack commented Oct 2, 2016

I can't make out the target. I faintly see an IPSC target, but I can't see what the steel one is.

@cbdmaul
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cbdmaul commented Oct 2, 2016

platenotfalling

Better? I tried to get an arena view of it but wasn't able to reproduce, despite reproducing it like 3 times before taking the first screenshot.

There is a three plate rack right next to the IPSC

@phrack phrack added the bug label Oct 2, 2016
@phrack
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phrack commented Oct 2, 2016

I'll leave this open but I have no ideas what to do about it. I've read through the animation code dozens of times trying to track this down and never succeeded. There was one time I used to get it very regularly, but I could never trace it to anything in our code. I got a window system update shortly after and haven't seen it since.

My guess has always been it's a threading issue in the JavaFX window system. Whether we are triggering it or making it worse, I have no idea. This is right up there with canceling ScheduledFutures in list of things I've seen several times and have never been able to track down.

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