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Gates (as designed in the tutorial machine) have specialized one-way rollover switches to mark the gate as "visited". When all gates from a specific group have been activated you might get a bonus score, followed by a reset of the rollover switches. Let's finalize these for the alpha release. Stuff to think about:
Correct physics and continuous collision detection on the walls
Rollover switches should activate lights/markers for them
Rollover switches should provide scores
Optionally for alpha release: if all of them have been lit a bonus score is given and the gates 'reset'
The text was updated successfully, but these errors were encountered:
Gates (as designed in the tutorial machine) have specialized one-way rollover switches to mark the gate as "visited". When all gates from a specific group have been activated you might get a bonus score, followed by a reset of the rollover switches. Let's finalize these for the alpha release. Stuff to think about:
The text was updated successfully, but these errors were encountered: