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JsonUtils.cpp
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JsonUtils.cpp
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// Copyright © 2008-2016 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif
#include <cmath>
#include "JsonUtils.h"
#include "../../src/utils.h"
#include "../../src/Serializer.h" // Need this for the exceptions
void VectorToJson(Json::Value &jsonObj, const vector3f &vec, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value vecArray(Json::arrayValue); // Create JSON array to contain vector data.
vecArray[0] = FloatToStr(vec.x);
vecArray[1] = FloatToStr(vec.y);
vecArray[2] = FloatToStr(vec.z);
jsonObj[name] = vecArray; // Add vector array to supplied object.
}
void VectorToJson(Json::Value &jsonObj, const vector3d &vec, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value vecArray(Json::arrayValue); // Create JSON array to contain vector data.
vecArray[0] = DoubleToStr(vec.x);
vecArray[1] = DoubleToStr(vec.y);
vecArray[2] = DoubleToStr(vec.z);
jsonObj[name] = vecArray; // Add vector array to supplied object.
}
void QuaternionToJson(Json::Value &jsonObj, const Quaternionf &quat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value quatArray(Json::arrayValue); // Create JSON array to contain quaternion data.
quatArray[0] = FloatToStr(quat.w);
quatArray[1] = FloatToStr(quat.x);
quatArray[2] = FloatToStr(quat.y);
quatArray[3] = FloatToStr(quat.z);
jsonObj[name] = quatArray; // Add quaternion array to supplied object.
}
void QuaternionToJson(Json::Value &jsonObj, const Quaterniond &quat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value quatArray(Json::arrayValue); // Create JSON array to contain quaternion data.
quatArray[0] = DoubleToStr(quat.w);
quatArray[1] = DoubleToStr(quat.x);
quatArray[2] = DoubleToStr(quat.y);
quatArray[3] = DoubleToStr(quat.z);
jsonObj[name] = quatArray; // Add quaternion array to supplied object.
}
void MatrixToJson(Json::Value &jsonObj, const matrix3x3f &mat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value matArray(Json::arrayValue); // Create JSON array to contain matrix data.
matArray[0] = FloatToStr(mat[0]);
matArray[1] = FloatToStr(mat[1]);
matArray[2] = FloatToStr(mat[2]);
matArray[3] = FloatToStr(mat[3]);
matArray[4] = FloatToStr(mat[4]);
matArray[5] = FloatToStr(mat[5]);
matArray[6] = FloatToStr(mat[6]);
matArray[7] = FloatToStr(mat[7]);
matArray[8] = FloatToStr(mat[8]);
jsonObj[name] = matArray; // Add matrix array to supplied object.
}
void MatrixToJson(Json::Value &jsonObj, const matrix3x3d &mat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value matArray(Json::arrayValue); // Create JSON array to contain matrix data.
matArray[0] = DoubleToStr(mat[0]);
matArray[1] = DoubleToStr(mat[1]);
matArray[2] = DoubleToStr(mat[2]);
matArray[3] = DoubleToStr(mat[3]);
matArray[4] = DoubleToStr(mat[4]);
matArray[5] = DoubleToStr(mat[5]);
matArray[6] = DoubleToStr(mat[6]);
matArray[7] = DoubleToStr(mat[7]);
matArray[8] = DoubleToStr(mat[8]);
jsonObj[name] = matArray; // Add matrix array to supplied object.
}
void MatrixToJson(Json::Value &jsonObj, const matrix4x4f &mat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value matArray(Json::arrayValue); // Create JSON array to contain matrix data.
matArray[0] = FloatToStr(mat[0]);
matArray[1] = FloatToStr(mat[1]);
matArray[2] = FloatToStr(mat[2]);
matArray[3] = FloatToStr(mat[3]);
matArray[4] = FloatToStr(mat[4]);
matArray[5] = FloatToStr(mat[5]);
matArray[6] = FloatToStr(mat[6]);
matArray[7] = FloatToStr(mat[7]);
matArray[8] = FloatToStr(mat[8]);
matArray[9] = FloatToStr(mat[9]);
matArray[10] = FloatToStr(mat[10]);
matArray[11] = FloatToStr(mat[11]);
matArray[12] = FloatToStr(mat[12]);
matArray[13] = FloatToStr(mat[13]);
matArray[14] = FloatToStr(mat[14]);
matArray[15] = FloatToStr(mat[15]);
jsonObj[name] = matArray; // Add matrix array to supplied object.
}
void MatrixToJson(Json::Value &jsonObj, const matrix4x4d &mat, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value matArray(Json::arrayValue); // Create JSON array to contain matrix data.
matArray[0] = DoubleToStr(mat[0]);
matArray[1] = DoubleToStr(mat[1]);
matArray[2] = DoubleToStr(mat[2]);
matArray[3] = DoubleToStr(mat[3]);
matArray[4] = DoubleToStr(mat[4]);
matArray[5] = DoubleToStr(mat[5]);
matArray[6] = DoubleToStr(mat[6]);
matArray[7] = DoubleToStr(mat[7]);
matArray[8] = DoubleToStr(mat[8]);
matArray[9] = DoubleToStr(mat[9]);
matArray[10] = DoubleToStr(mat[10]);
matArray[11] = DoubleToStr(mat[11]);
matArray[12] = DoubleToStr(mat[12]);
matArray[13] = DoubleToStr(mat[13]);
matArray[14] = DoubleToStr(mat[14]);
matArray[15] = DoubleToStr(mat[15]);
jsonObj[name] = matArray; // Add matrix array to supplied object.
}
void ColorToJson(Json::Value &jsonObj, const Color3ub &col, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value colArray(Json::arrayValue); // Create JSON array to contain color data.
colArray[0] = col.r;
colArray[1] = col.g;
colArray[2] = col.b;
jsonObj[name] = colArray; // Add color array to supplied object.
}
void ColorToJson(Json::Value &jsonObj, const Color4ub &col, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value colArray(Json::arrayValue); // Create JSON array to contain color data.
colArray[0] = col.r;
colArray[1] = col.g;
colArray[2] = col.b;
colArray[3] = col.a;
jsonObj[name] = colArray; // Add color array to supplied object.
}
void BinStrToJson(Json::Value &jsonObj, const std::string &binStr, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
Json::Value binStrArray(Json::arrayValue); // Create JSON array to contain binary string data.
for (unsigned int charIndex = 0; charIndex < binStr.size(); ++charIndex)
binStrArray[charIndex] = int(binStr[charIndex]);
jsonObj[name] = binStrArray; // Add binary string array to supplied object.
}
void JsonToVector(vector3f *pVec, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value vecArray = jsonObj[name.c_str()];
if (!vecArray.isArray()) throw SavedGameCorruptException();
if (vecArray.size() != 3) throw SavedGameCorruptException();
pVec->x = StrToFloat(vecArray[0].asString());
pVec->y = StrToFloat(vecArray[1].asString());
pVec->z = StrToFloat(vecArray[2].asString());
}
void JsonToVector(vector3d *pVec, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value vecArray = jsonObj[name.c_str()];
if (!vecArray.isArray()) throw SavedGameCorruptException();
if (vecArray.size() != 3) throw SavedGameCorruptException();
pVec->x = StrToDouble(vecArray[0].asString());
pVec->y = StrToDouble(vecArray[1].asString());
pVec->z = StrToDouble(vecArray[2].asString());
}
void JsonToQuaternion(Quaternionf *pQuat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value quatArray = jsonObj[name.c_str()];
if (!quatArray.isArray()) throw SavedGameCorruptException();
if (quatArray.size() != 4) throw SavedGameCorruptException();
pQuat->w = StrToFloat(quatArray[0].asString());
pQuat->x = StrToFloat(quatArray[1].asString());
pQuat->y = StrToFloat(quatArray[2].asString());
pQuat->z = StrToFloat(quatArray[3].asString());
}
void JsonToQuaternion(Quaterniond *pQuat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value quatArray = jsonObj[name.c_str()];
if (!quatArray.isArray()) throw SavedGameCorruptException();
if (quatArray.size() != 4) throw SavedGameCorruptException();
pQuat->w = StrToDouble(quatArray[0].asString());
pQuat->x = StrToDouble(quatArray[1].asString());
pQuat->y = StrToDouble(quatArray[2].asString());
pQuat->z = StrToDouble(quatArray[3].asString());
}
void JsonToMatrix(matrix3x3f *pMat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value matArray = jsonObj[name.c_str()];
if (!matArray.isArray()) throw SavedGameCorruptException();
if (matArray.size() != 9) throw SavedGameCorruptException();
(*pMat)[0] = StrToFloat(matArray[0].asString());
(*pMat)[1] = StrToFloat(matArray[1].asString());
(*pMat)[2] = StrToFloat(matArray[2].asString());
(*pMat)[3] = StrToFloat(matArray[3].asString());
(*pMat)[4] = StrToFloat(matArray[4].asString());
(*pMat)[5] = StrToFloat(matArray[5].asString());
(*pMat)[6] = StrToFloat(matArray[6].asString());
(*pMat)[7] = StrToFloat(matArray[7].asString());
(*pMat)[8] = StrToFloat(matArray[8].asString());
}
void JsonToMatrix(matrix3x3d *pMat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value matArray = jsonObj[name.c_str()];
if (!matArray.isArray()) throw SavedGameCorruptException();
if (matArray.size() != 9) throw SavedGameCorruptException();
(*pMat)[0] = StrToDouble(matArray[0].asString());
(*pMat)[1] = StrToDouble(matArray[1].asString());
(*pMat)[2] = StrToDouble(matArray[2].asString());
(*pMat)[3] = StrToDouble(matArray[3].asString());
(*pMat)[4] = StrToDouble(matArray[4].asString());
(*pMat)[5] = StrToDouble(matArray[5].asString());
(*pMat)[6] = StrToDouble(matArray[6].asString());
(*pMat)[7] = StrToDouble(matArray[7].asString());
(*pMat)[8] = StrToDouble(matArray[8].asString());
}
void JsonToMatrix(matrix4x4f *pMat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value matArray = jsonObj[name.c_str()];
if (!matArray.isArray()) throw SavedGameCorruptException();
if (matArray.size() != 16) throw SavedGameCorruptException();
(*pMat)[0] = StrToFloat(matArray[0].asString());
(*pMat)[1] = StrToFloat(matArray[1].asString());
(*pMat)[2] = StrToFloat(matArray[2].asString());
(*pMat)[3] = StrToFloat(matArray[3].asString());
(*pMat)[4] = StrToFloat(matArray[4].asString());
(*pMat)[5] = StrToFloat(matArray[5].asString());
(*pMat)[6] = StrToFloat(matArray[6].asString());
(*pMat)[7] = StrToFloat(matArray[7].asString());
(*pMat)[8] = StrToFloat(matArray[8].asString());
(*pMat)[9] = StrToFloat(matArray[9].asString());
(*pMat)[10] = StrToFloat(matArray[10].asString());
(*pMat)[11] = StrToFloat(matArray[11].asString());
(*pMat)[12] = StrToFloat(matArray[12].asString());
(*pMat)[13] = StrToFloat(matArray[13].asString());
(*pMat)[14] = StrToFloat(matArray[14].asString());
(*pMat)[15] = StrToFloat(matArray[15].asString());
}
void JsonToMatrix(matrix4x4d *pMat, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value matArray = jsonObj[name.c_str()];
if (!matArray.isArray()) throw SavedGameCorruptException();
if (matArray.size() != 16) throw SavedGameCorruptException();
(*pMat)[0] = StrToDouble(matArray[0].asString());
(*pMat)[1] = StrToDouble(matArray[1].asString());
(*pMat)[2] = StrToDouble(matArray[2].asString());
(*pMat)[3] = StrToDouble(matArray[3].asString());
(*pMat)[4] = StrToDouble(matArray[4].asString());
(*pMat)[5] = StrToDouble(matArray[5].asString());
(*pMat)[6] = StrToDouble(matArray[6].asString());
(*pMat)[7] = StrToDouble(matArray[7].asString());
(*pMat)[8] = StrToDouble(matArray[8].asString());
(*pMat)[9] = StrToDouble(matArray[9].asString());
(*pMat)[10] = StrToDouble(matArray[10].asString());
(*pMat)[11] = StrToDouble(matArray[11].asString());
(*pMat)[12] = StrToDouble(matArray[12].asString());
(*pMat)[13] = StrToDouble(matArray[13].asString());
(*pMat)[14] = StrToDouble(matArray[14].asString());
(*pMat)[15] = StrToDouble(matArray[15].asString());
}
void JsonToColor(Color3ub *pCol, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value colArray = jsonObj[name.c_str()];
if (!colArray.isArray()) throw SavedGameCorruptException();
if (colArray.size() != 3) throw SavedGameCorruptException();
pCol->r = colArray[0].asUInt();
pCol->g = colArray[1].asUInt();
pCol->b = colArray[2].asUInt();
}
void JsonToColor(Color4ub *pCol, const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value colArray = jsonObj[name.c_str()];
if (!colArray.isArray()) throw SavedGameCorruptException();
if (colArray.size() != 4) throw SavedGameCorruptException();
pCol->r = colArray[0].asUInt();
pCol->g = colArray[1].asUInt();
pCol->b = colArray[2].asUInt();
pCol->a = colArray[3].asUInt();
}
std::string JsonToBinStr(const Json::Value &jsonObj, const std::string &name)
{
assert(!name.empty()); // Can't do anything if no name supplied.
if (!jsonObj.isMember(name.c_str())) throw SavedGameCorruptException();
Json::Value binStrArray = jsonObj[name.c_str()];
if (!binStrArray.isArray()) throw SavedGameCorruptException();
std::string binStr;
for (unsigned int charIndex = 0; charIndex < binStrArray.size(); ++charIndex)
binStr += char(binStrArray[charIndex].asInt());
return binStr;
}